Building the tools behind the things you love
Platform engineer and graphics programmer who's shipped tools and systems across DreamWorks, Blizzard, and XBOX - spanning film lighting pipelines, AAA engine graphics, and platform developer tooling. Most at home in rendering, engine, and developer-tools work.
Experience
From hands-on rendering and pipeline work to platform-level systems design and partner engineering - each role built on the last.
Microsoft - XBOX
Own partner technical strategy for the development and live service of major AAA games on Xbox. Built the official Xbox GDK + PlayFab port of Godot, plus public samples covering most of the Xbox SDK surface.
DreamWorks Animation
Built Houdini and OpenUSD tooling for surfacing and lighting automation. Refactored the USD Asset Resolver into a multithreaded C++/ZeroMQ service, cutting scene-composition latency 30%+ studio-wide.
Blizzard Entertainment
Built the GPU-driven compute particle system for World of Warcraft - mesh emission, force fields, and VFX tooling - tuned to hit performance targets across a wide hardware range.
Twitch Interactive
Built a performant OpenGL ES overlay rendering system for the Twitch Android creator tools, improving stream overlay performance on low-end devices.
Intel Corporation - Firmware Security
Intel Corporation
Ran large-scale FPGA simulations of firmware configurations to catch SoC regressions earlier, backed by automated C/Python validation harnesses.
University of Kentucky - Computer Vision
University of Kentucky
Published two peer‑reviewed papers on GPU‑accelerated biomedical imaging and trained researchers on optimized visualization workflows.
University of Kentucky - Cloud Infrastructure
University of Kentucky
Automated department software deployment and application processing, moving legacy services onto reproducible Docker containers.
Production Credits
Feature films and game-engine work I contributed to directly, plus AAA live-service titles I support as an XBOX platform partner - sustaining their live service and building platform solutions around their needs across the company.
Microsoft - XBOX (Platform Partner)
DreamWorks Animation (Feature Film)
Blizzard Entertainment (Game Engine)
Twitch Interactive (Mobile Platform)
Selected Project Media
A curated wall of the visuals I care about most - real frames from the DreamWorks features I helped light, shown next to the engines, renderers, and simulations I build on my own time.





















Film stills © DreamWorks Animation / Universal Pictures, sourced via TMDB and shown to credit features I contributed to as lighting-tools crew - not personal work product. Trailer links open the studios' official YouTube channels.
Contact / Connect
Always happy to connect - feel free to reach out about work, collaboration, or just to say hello.
Archive
Older projects, graphics experiments, and blog posts from earlier in my career - preserved for reference.
Personal project history.